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Building 3D objects that move: an AI system for articulated assets
Matt Zhou, Ruining Li, Xiaoyang Lyu, Zhaomou Song, Zhening Huang, Chuanxia Zheng, Christian Rupprecht, Andrea Vedaldi, Shangzhe Wu
May 14, 2026
Creating diverse datasets of articulated 3D objects (objects with moving parts) is currently labor-intensive, limiting research in embodied AI and robotics simulation. Articraft solves this by treating asset generation as code synthesis: an LLM writes programs against a domain-specific SDK to define parts, geometry, joints, and tests. A structured harness validates outputs and provides feedback without exposing the LLM to low-level file formats or environment complexity. The system produces higher-quality assets than existing articulated-asset generators and general coding agents. The team released Articraft-10K, a curated dataset of over 10,000 articulated objects across 245 categories, demonstrating utility for training articulated-object models and downstream robotics simulation and VR tasks.
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