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Training eye trackers without collecting eye data

Corentin Dumery, David Colmenares, Alexander Fix, Pascal Fua, Ali Behrooz, Jogendra Kundu

May 21, 2026

Eye tracking requires expensive, device-specific data collection for each new AR/VR headset. GazePrior learns a 3D prior of how human eyes look across different people, gazes, and lighting—then uses it to reconstruct and re-render existing eye-tracking datasets from any target device's cameras. The result: synthetic data with photorealistic quality and accurate ground truth, all without new collection. Models trained this way outperform previous zero-shot approaches on accuracy and robustness.
Published as GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction arXiv:2605.22359
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