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How to sample point clouds 2.5× faster for robot vision

Ziyang Yu, Xiang Li, Qiong Chang, Jun Miyazaki

June 4, 2026

Farthest Point Sampling (FPS) downsamples point clouds while preserving geometry, but its cubic complexity kills real-time performance in robotics. RadiusFPS prunes redundant distance calculations using spherical voxels and a GPU kernel that fuses operations into memory-coalesced blocks. On SemanticKITTI and ScanNet, it matches or beats existing methods with 2.5× speedup and half the GPU memory of competing approaches.
Published as RadiusFPS: Efficient Farthest Point Sampling on CPUs and GPUs via Spherical Voxel Pruning arXiv:2606.06255
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