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Teaching a robot hand to play poker reveals real challenges
Feng Chen, Tianzhe Chu, Li Sun, Pei Zhou, Zhuxiu Xu, Shenghua Gao, Yuexiang Zhai, Yanchao Yang, Yi Ma
May 18, 2026
Playing poker requires a robot to do more than execute isolated tricks: it must see cards, choose moves, execute them with a dexterous hand, and leave the table usable. DexHoldem is a real-world benchmark built around Texas Hold'em with a ShadowHand robot, including 1,470 teleoperated demonstrations and tests for both primitive execution and agentic perception. Top policies achieve 61% task completion but only 47.5% on the harder metric of preserving the scene, while leading vision models reach just 34% accuracy on game-state recovery—exposing a gap between visual skills and embodied decision-making.
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